MN: Ghost rider has been around since the 70s, so staying true to the comics could mean a whole bunch of different things, there's a million different versions, so it wasn't about being true to the comics or being about the first movie, it was just about doing what we thought was a cool version of Ghost Rider.
BT: Hugely inspired by how cool the comic book character was.
So, kind of taking the “Spirit” of it I guess?*eyebrow raise*
MN: Literally, yes.
So this is in 3D. And it seems with your run and gun style that it would be difficult to deal with either in post or on set. How has 3D changed your shooting style?
BT: We decided to acquire in 2D. It's just, we - We wanted to convert things. We wanted to convert the movie, so, We had to test it out a lot and experiment a lot. We didn't want to make people puke in theaters and give them headaches. And we found we could really push the envelope and spend the time in the conversion, just really taking the time with every shot. And then a lot of this movie is 3D elements, because you have a guy with a flaming skull, so obviously that' already a 3D thing.
In the first film, the skull wasn't always...as expressive as it maybe should be. How does your skull further the character and the Nic Cage performance?
BT: We didn't like the skull in the first movie. We didn't even really like the ghost rider in the first movie so much, he didn’t seem to have a lot of personality, and he wasn't scary-
Right
MN: He was a stunt guy.
BT: Right, and stunt guys always think they're good actors. And actors always think they're good stunt guys. And only one of those is sometimes true. But we redesigned the characters from scratch. We wanted him to be darker we wanted him to be nastier. And he's a demon. Let's not forget, he's a demon. And one of the big things we did with Nic was engaging him to play this movie as a dual role. So he's playing Johnny Blaze, but he's also playing Zarathos which is this demon who posses Johnny Blaze and is a totally different entity with it's own personality or demonality. And a different style of movement and a different way of carrying himself, a whole different physical language. We challenged Nic to create a whole different physicality, to approach it as a dual role. We wanted him playing Ghost Rider the whole time, it’s not a CG guy, it’s not a stunt guy, it’s always Nick and it;s Nic with his twisted, bent point of view on how he would behave on Earth, so you’re going to see a Ghost Rider in this movie that has tons of personality and is definitely not Johnny Blaze, but you’ll feel Nic Cage attacking that character all the time and we think he’s amazing.
Is it performance capture, the skull?
BT: Yeah, the whole thing is based on Nic’s performance.
What drew you guys to Idris Elba? Obviously Nic Cage is very integrated into the property from the first one, but Alba seems like tour de force casting because you guys got him before his superhero debut in Thor
MN: We just knew him from The Wire and the Guy Richie film and we just thought he was really cool. He’s a tough, bad ass sort of guy but kind of low key in his films. We’d watched a bunch of his interviews online and we’re like: this guy is super charming there’s really something to this guy, and we met him and immediately after meeting him, we were like: “This is our Moreau,” this is the guy that we want to play this badass French drunk priest and he really takes a great turn in this film. I think we’re re-introducing Idris Elba to the cinema world.
BT: He has just this crazy charisma, and we don’t know if it’s come across so much in his movies, so we’re just hoping people can get a chance to see what this guy can really do. He’s a full-on action star. And another thing we didn’t really realize is how good he is at physical action. He’s an equivalent to the other guy that we work with Jason Statham in that they are some of the few actors that can attack that action and the stunt work with this super-aggressive ownership of that stuff.
That’s amazing that you two saw that in Stringer Bell
BT: We didn’t see it. That part of it was a surprise. The first day that Idris came in to do an action scene, we looked at each other and were like: “Damn, this guy’s like Statham” he’s awesome. He can do everything.
Fire is occasionally one of those tricky VFX things. How are you guys dealing with fire effects in this film?
BT: Well that’s really easy. It is difficult to do fire in CG, so we just did our - all of our fire is real.
Really?
BT: Yeah, we really lit Nic’s head on fire, we lit the bike on fire. When he pisses fire, that was actually after our, uh, launch party
MN: Saved a shit-load of money
Is it too early to talk about continuing Ghost Rider if Spirit of Vengence does well?
MN: I hope it does well
BT: Yeah, I mean, look: if it does great and people like it...again, it’s a totally different take so all we can do is the movie we think it’s cool. If the audience thinks it’s cool and they like it as much as the first movie or more or less or whatever, that’s to the movie gods to decide. Obviously if the movie is really successful - it was some of the most fun we’ve ever had, out there shooting this movie, so I don’t know why we wouldn’t do another one.
What would you consider the visual sequence that is going to push how people look at you in this movie?
MN: I dunno. I guess when people really see the G.R. for the first time, that’s a really powerful moment, but there’s a lot of stuff in this movie.
BT: There’s elements of horror in this movie that are a lot of fun, like The Bagger could end up being a big visual sequence, it’s a strip miner-
MN: The compass!
BT: The compass! Which is a crazy thing that Nic came up with of - he thought that the Ghost Rider acts differently in hell than he does on Earth and maybe he translated this thing into this earthly form. It’s wild, we did some wild stuff with this movie.
MN: There’s also about a 15 minute action scene near the end of the movie that takes place in broad daylight with the Ghost Rider for the first time, which we were excited about from the beginning.
Right, and stunt guys always think they're good actors. And actors always think they're good stunt guys. And only one of those is sometimes true. But we redesigned the characters from scratch. We wanted him to be darker we wanted him to be nastier. And he's a demon. Let's not forget, he's a demon. And one of the big things we did with Nic was engaging him to play this movie as a dual role. So he's playing Johnny Blaze, but he's also playing Zarathos which is this demon who posses Johnny Blaze and is a totally different entity with it's own personality or demonality. And a different style of movement and a different way of carrying himself, a whole different physical language. We challenged Nic to create a whole different physicality, to approach it as a dual role. We wanted him playing Ghost Rider the whole time, it’s not a CG guy, it’s not a stunt guy, it’s always Nick and it;s Nic with his twisted, bent point of view on how he would behave on Earth, so you’re going to see a Ghost Rider in this movie that has tons of personality and is definitely not Johnny Blaze, but you’ll feel Nic Cage attacking that character all the time and we think he’s amazing.
And this:
The compass! Which is a crazy thing that Nic came up with of - he thought that the Ghost Rider acts differently in hell than he does on Earth and maybe he translated this thing into this earthly form. It’s wild, we did some wild stuff with this movie.
Just really gets my interest peaking! Four months of delicious anticipation!
In addition to checking out the new Ghost Rider: Spirit of Vengeance footage screened at New York Comic Con, io9 had the opportunity to chat with Crank directors Mark Neveldine and Brian Taylor.
The guys told us about fiery mining equipment, the supervillain Blackout's new look, and the hellfire ladies of the night who didn't make the final cut.
At San Diego Comic Con, you guys promised that mining equipment would turn demonic whenever Ghost Rider took the wheel. How does one design hellspawn mining equipment?
Mark Neveldine: It was German engineering, actually.
Brian Taylor: You basically standard mining equipment, add eight or nine shots of tequila, and it begins to talk shape. The idea is that anything he rides becomes hellfire.
What was the dynamic on-set between Nicolas Cage (Johnny Blaze) and Idris Elba (Moreau the drunken monk)?
Brian Taylor: That's two awesome individuals going head-to-head. I think there was a little bit of one-upsmanship between these two really powerful personalities. They definitely brought the best out in each other, and you could definitely feel they both had to be on their A-plus game when the other guy was working.
Spirit of Vengeance was shot in Cappadocia, a very visually striking region of Turkey. What sequences did you film there?
Mark Neveldine: It's this mystical place where he goes to get the demon exorcised from his body and soul.
Brian Taylor: It's where the church behind the church lies.
Mark Neveldine: It looks like it's in the real world, but it's nothing you've ever seen before. We've never seen Cappadocia in film before, even though it's possibly the most spectacular place you've ever seen. Nobody shoots there. This will be the first time I can think of.
As films like Crank and Gamer demonstrate, you have a frenetic directorial aesthetic. How did you guys develop your hallmark style?
Mark Neveldine: It came out of our ADD, our low-budget filmmaking, where you're desperate and have to be incredibly creative because you have no money. You just have to find ways to shoot, some times we shot on rollerblades, sometimes we shot hanging out of cars. We found a style and a lensing that we really liked. We stuck with it because it worked for us — we love that in-camera feeling.
And you maintained this guerilla approach for Ghost Rider?
Mark Neveldine: All the time — we shot hanging off of wires off of cliffs, rollerblading behind motorcycles and tow trucks on highways in the middle of Turkey.
Brian Taylor: You could tell when something's CG. Even if it's really cool, you feel a little safe watching it. The theory that we've always gone by is to put the camera in dangerous places. Every shoot's a series of close calls. We had a couple injuries, a couple airlifts, but it all got on screen and should be fun to watch.
Mark Neveldine: We sent some men to hospitals in Turkey.
Could you give us a little background on your depiction of the villain Blackout?
Brian Taylor: You can see him a little bit in the teaser. He's loosely based on Blackout from the comics, but we've expanded on him a little bit. We gave him some new powers and abilities he didn't have in the comic, but really at the heart of it is a really weird, f***ed-up performance by Johnny Whitworth.
Mark Neveldine: No CG for the character. We worked with [make-up artist] Christien Tinsley who worked on Crank 2 and Passion of the Christ. He went all prosthetics with Blackout, and he created this awesome-looking demon.
Speaking of Crank, when will we see Chev Chelios again? Crank: High Voltage ended with him in a weird place.
Brian Taylor: He ended kind of as Ghost Rider, actually. We have a lot of ideas for Crank 3. Some day it's going to happen, but like the apocalypse, there's no real prediction of when that's going to be!
Finally, were there any designs or concepts that were deemed too outlandish for Ghost Rider?
Mark Neveldine: The three-headed monk, I guess.
Brian Taylor: I'm probably going to talk about the, uh, flaming hookers.
No, please, tell us! We'd love to hear about that.
Brian Taylor: Well, anything he rides he turns into a hell-vehicle, so we figured that might work with a...
Mark Neveldine: A working woman. That might work with a hooker, hellified.
Wow. Did this make it to the concept art stages?
Mark Neveldine: It was part of a really elaborate pitch to the studio that didn't quite happen.
Brian Taylor: We lost horribly.
What was the reaction to that particular idea?
Mark Neveldine: It was like, "Interesting. Very creative, boys."
-- Edited by Lady Trueheart on Tuesday 18th of October 2011 12:24:49 AM
You highlighted the same parts that stood out for me Lady T! especially
it’s not a CG guy, it’s not a stunt guy, it’s always Nick and it;s Nic with his twisted, bent point of view on how he would behave on Earth, so you’re going to see a Ghost Rider in this movie that has tons of personality and is definitely not Johnny Blaze, but you’ll feel Nic Cage attacking that character all the time and we think he’s amazing.
That is another great interview you posted, i think this is the first time we have heard N/T talking bout Cappadocia in such detail, shooting ther must have been such an awesome experince and I' m so looking forward to seeing the locations in the film too..incuding the 'fairytale' Corvin Castle.
Kinda sounds like N/T had some of their ideas censored, which is shame, but I am kinda glad there will b eno sexploitation in this movie.
All these NYCC Neveldine and Taylor interviews add something new to the mix, in this one from SuperHeroHype they talk about GR2 post production, the soundtrack and more!
SuperHeroHype: We spoke a couple of months ago in San Diego and in the time since then, you've been working on finishing the movie. What's been taking up the most time in terms of the post? Is it just getting the FX right? Mark Neveldine: Absolutely. Working with Iloura, dealing with all the FX. You just go through so many different layers and levels and takes of it until you're happy with it and then, of course, dealing with 3D, and all the different stuff. Sound. This is a much bigger movie than we've ever worked on. Brian Taylor: It's almost like making themovie twice. You're out there shooting for six months and then you're in post for six months. Or three times, 'cause it's 3D.
SHH: Do you already have an edit of the movie done and it's just a matter of getting everything else done or is the editing still in the process? Taylor: Well, they say you never really finish a movie. They just pull it away from you. You can keep tweaking and editing and tweaking and editing and with something like this, with the 3D and the FX and the sound and the music, you always think you're done with it but then there's more and then there's more and then there's more. It's a really complicated movie. It's fun, but there's a lot that goes into it.
SHH: Even with "Crank," it feels like you're doing a lot of processing. Were you a lot more hands-on with that stuff? Neveldine: Yeah, "Crank" movies are much more hands-on, but it's much more in-camera. Taylor: Yeah, "Crank" didn't have a lot of CG
SHH: But you did processing in the edit. Neveldine: Yeah, but color-timing stuff is a piece of cake. You're talking about two or three days of work as opposed to with VFX in "Ghost Rider," it was probably six or seven months easily. Taylor: Yeah, sometimes you thought of a shot a year ago and you don't see it for a week before its due a year later. These things can take a long time for these guys.
SHH: What's been the most surprising thing about this process and working on a bigger movie like this? Neveldine: I don't think anything really surprised us about it. The one thing I think was how great the FX were from Iloura. We were so nervous because we've never had any money to really make movies. You're sub-contracting out to all these VFX companies and you're getting some cool shots here and there, but you're never really… "Ah, it's not exactly what I wanted" but Iloura hit us with shots that were not only exactly what we wanted but better, so that was really cool. That was a really fun experience. Taylor: With a movie like this, we really wanted the Ghost Rider to be a more intimidating presence. We didn't want the way the Ghost Rider looked to be jokey and silly like he may have been in the first movie. In order to do that, we were looking for a level of photo-realism in the Ghost Rider shots, that's something we haven't really done before. If you kind of get 2/3rds of the way there but you don't really get there, then the whole effect we were trying to get falls apart. So there's a lot of quality control of making sure that every shot really hit the bar of getting that photo-real, you're right there with him.
SHH: Have you guys changed the way you work to get this done? One guy focuses on the music or sound while the other focuses on FX? Taylor: Not really. We never really delegated anything. We just go in and… the thing about being a director is that you just have to have an opinion. Neveldine: We try to get a lot of people who are better than us. (laughs) We try to get a whole team of people who can just get the work done and make it great, and hopefully we get what we brained up.
SHH: Have you guys found a lot of Ghost Rider fans either among the FX team or animators who are psyched about doing "Ghost Rider"? Neveldine: Yeah! Taylor: There's Ghost Rider fans all over… Neveldine: Our sound team loves Ghost Rider, huge fans. Taylor: And we're feeling like there's a lot of wind behind our sails in terms of people wanting to see a version of the Ghost Rider that they didn't feel they got before and a version that was darker and scarier and kinda nastier and more awesome, I guess.
SHH: What are you guys doing for music? You had a pretty coup for "Crank 2" when you got Mike Patton doing the soundtrack. What are you doing for this one? More conventional? Taylor: No, it's a composer called Dave Sardy. Neveldine: He did something called "Zombieland."
SHH: Oh, wow. I know Dave from when I used to do music 'cause I worked on a couple of Barkmarket records. He's awesome! Taylor: Then you know what a beast he is and he's perfect for this. He's able to do big cinematic kind of things but he can do rock that is legitimate rock and not a composer trying to rock out. His stuff is muscular and bad-ass and cool.
SHH: Yeah, I really liked the stuff he produced and then when he started doing soundtracks like "21" and "Zombieland," I was like, "Wow, he's really good at this sh*t." Neveldine: He is really good and you're gonna love the score for this, it's an awesome score.
SHH: Have you guys thought at all about what you want to do next or is it a matter of finishing this movie? I think doing "Crank 5" was the joke you guys made the last time we spoke. Neveldine: I think we're going to jump right to "Crank 10" - skip all and dive into that, but yeah, we're still thinking about it.
SHH: Are you going to have Jason in make-up as a 70 year old? Taylor: Yeah, "Crank" 3 through 9 we just decided were really boring movies at the end of the day, so we want to make a quantum leap and go to 10.
SHH: Do you guys generally have time to write and do that process while finishing this movie? Taylor: The good thing about writing is it's not actually like writing with a pencil. We actually get to use word processors and software and stuff, so it enables you to write really fast, so you can go "cut" and "paste." Neveldine: You can cut and paste from the internet. Like if someone's got some cool sh*t there, you can just cut and paste that into your script. Taylor: Yeah, you don't even really need to know how to spell because they have a thing on that you can press and then it fixes all your words.
SHH: Twitter is great because you can just randomize anything you read on Twitter into your script. (At this point, all three of us start riffing ideas of how this Twitter-written movie might work, though we won't bore you with that.) Can you guys give a hint of what we're going to see today? Neveldine: A cool behind-the-scenes clip showing the down and dirty way that we shoot and then after that, we're going to come out there and watch the 3D trailer that I think only has been seen - I don't think this version has ever been seen, but similar to the one that was seen at San Diego. It's not online, this version is not online.
SHH: I don't think they've ever done a 3D presentation at the IGN Theater. Neveldine: Really? Yes! Taylor: If the 3D doesn't work, we might tip the screen over into the audience
Ah, what an awesome interview ! thanks nextmove and thanks for posting meg! I love these guys, they are funny and you can see their brainboxes are whirring with inspiring stuff and and sparks flying with creativity!
The two rock n’ roll directors behind the madcap action flicks Crank, Gamer and Crank 2: High Voltage are a lot like their movies: high energy, sporadic and fun as hell. Our conversation about Ghost Rider 2 (which hits February 17, 2012) went everywhere—from breaking stuntmen’s bones to the ins and outs of Hell demons to Idris Elba’s unmatchable badassery to Nic Cage’s vampirism.
In short: hang on.
Are you guys New Yorkers or LA-ers?
Mark Neveldine: I’m New York, Brian’s LA.
Oh, wow! Other ends of the Earth. Then you come together, smash heads and things explode. Everything goes crazy.
Brian Taylor: Like Milli Vanilli.
Well, less fake than that, I would imagine
BT: No.
OK, just as fake as Milli Vanilli.
BT: Yeah! It’s cool!
So, how did you guys end up grabbing the reigns on the Ghost Rider franchise? Why was this the next move and what did you want to do with Ghost Rider?
MN: We were pitching this movie. And a Sony exec, Rachel O’Connor, happened to be in the room. She loved our pitch and energy, and she liked our movies, and she thought, “Hey, these guys would be great for Ghost Rider. She brought it up to us. Brian’s a huge comic book guy, and he kind of introduced me to the comic. And we just said, “Hey, this could be fun.”
BT: Mark’s a big “Guys on motorcycles, lit on fire” guy.
MN: Huge. It was a perfect match.
BT: Yeah. Of all the big comic book characters for us to do—
MN: This is the one.
BT: It’s kind of perfect. It had a lot of elements that we really like.
BT: That’s a big element we really like. No, we talked about it. He was on our ultimate wish list for the first Crank movie. To play Chev Chelios.
What do you love about him? I’m sure it’s similar to what we all love.
BT: Yeah, it’s exactly what everyone loves. There’s nobody like him. He has a point of view and a way of attacking a scene with his mania, and…
Where does that come from? How does he muster this energy?
BT: He brings it—
MN: He’s not afraid to be free!
BT: He’s been alive for a thousand years.
Apparently! I saw that he was a vampire.
BT: He was a vampire.
Were you aware of that on set?
BT: Yeah, yeah, yeah. We saw that.
MN: We felt it.
BT: Going back to Transylvania, that was like a homecoming to him.
My God…
BT: But he was, uh…Vampire’s Kiss was actually—
MN: It was a biopic.
BT: Semi-biographical. But no, Nic is f***ing crazy. And so are we, so it was a perfect pitch. We loved it.
Awesome. And so, looking back to the first movie, what did you want to change? What did you want to introduce to Ghost Rider?
BT: Everything.
Everything! Does that mean that nothing worked for you in the first movie?
MN: No, the first movie is a great Disney film for kids…our movie has nothing to do with the first movie. Other than Nic. We just said, let’s go back to the source material: the comics. Let’s go back to how dark and cool this character really is. And we just kind of went from there, you know? And I might have seen…a couple minutes of the first movie…
It’s not even important to your vision.
MN: I think it’s super important to the fans, and to the awareness of Ghost Rider the comic book character—which is f***ing incredible—but as far as this movie, it’s not. This is its own beast.
And you mentioned what attracted you. It’s got bikes! It has fire! How does that play to your own style, your own interests, in filmmaking? What you were able to unleash here with the toys that come with Ghost Rider?
BT: You get toys, but at the same, we wanted to do a superhero movie where the action was mostly practically based. Based on stunts and driving, blowing stuff up for real, stuff like that. A character like Ghost Rider lets you do that. Of course, everything’s enhanced with CG. If you blow something up, you could blow it up bigger. The guy who’s riding a bike…his head is on fire, and it’s a skull now.
MN: When the stunt guy really broke his leg in a scene, he now broke his neck as well. You can do a lot of things in CG.
Wait, did that actually happen?
BT: Yes.
A guy broke his leg—
MN: Yeah. It’s in the movie.
…and you’re like, “Wait, why doesn’t he just get more broken?”
BT: Let’s just break everything! Yeah, so it was an opportunity to do a superhero movie, but have it be more like…not a safe CG movie, but more a kind of grounded, gritty, gnarly, nasty superhero movie. And the Ghost Rider, he’s a mean, nasty character. He’s not really a traditional hero. He’s not going to save your cat from a tree. He might cook your cat.
I may be wrong but if remember correctly there is another vlad castel that is in ruins.
There were rumours way back at the beginning of filming of the castle appearing, or Johnny Blaze / Ghost Rider riding up to the castle gates! I so hope that happens!
Neveldine and Taylor have been answering fan quesions on the Ghost Rider Facebook page!
FAN Q (From Jose T. & Rik P.) Why change the chopper it was badass? But still can't wait to see it!
A (N/T): choppers are great bikes to cruise and pose on, but for action they can't do much. we wanted to base our GR action on real extreme riding as opposed to pure CGI, so we needed a bike we could kick ass with - hence the VMAX. also - in spirit of vengeance, everything zarathos rides "hellifies". if he rode a golf cart it would be a blackened, flaming golf cart of destruction.
FAN Q (From Casey N.): Is Blackout based on the Dan Ketch (pre-rebirth as a Likin) or John Blaze (post-rebirth) incarnation with regard to his powers and abilities?
A (N/T): this is an all new blackout based partly on a david goyer concept of a "spirit of decay" to counter the spirit of vengeance - partly on the marvel versions - and partly just what we thought was cool.
FAN Q (From Brian S.) Are we supposed to treat the first one of these movies as a prequel? Sequel? or a separate move with no relation to this one.
A (N/T): we conceived GRSOV as mostly reboot, part sequel - it's a RE-QUEL.
FAN Q (From Nick T.) Who is the composer?
A (N/T): david sardy, last heard on zombieland... and he's a BEAST.
Nic was saying that a lot of the things in here are very trippy, so I’m just curious if there are particular scenes that stand out as super-trippy to you?
Taylor: In this movie? There’s a lot. Well this exorcism scene is going to be excellent. We shot half of it this morning and we shoot half of it at the end, but we’re really welcoming… you know there’s like two different versions of Nicolas Cage. There’s sort of mainstream Cage and there’s balls-to-the-wall Cage, and we’re definitely welcoming the demon. The performance we’re getting from Cage, it’s going to be one of those epic Nic Cage performances that people talk about.
Thank you for posting Lady A! it appears to be part of the same interview I just posted, lots of press got to inteview the cast and filmmakers at the time of shooting and all the interviews are being released now..and some press sometimes reprint interviews as their own!
New Empire interview with Mark Neveldine here, good to hear from this side of the directing duo! There are a few interesting new Nic mentions here too!
yeh, and then, "He just want to make everything great… he’s like us, you know: we’re insecure creative people who just want to make things look cool and be funny."